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AI Insights · Timothy · October 2025

Top Slime Games Performance in Italy, Q3 2025

Explore the performance of the leading slime games on a unified platform in Italy during Q3 2025, with insights from Sensor Tower.

Top Slime Games Performance in Italy, Q3 2025

In the third quarter of 2025, the top slime games in Italy demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game based on data from Sensor Tower.

Super Slime Simulator from Dramaton LTD experienced steady weekly downloads, peaking at 4.3K in late August. Revenue showed modest fluctuations, reaching a high of $69 in mid-August. Active users saw a significant increase towards the end of the quarter, climbing to 5.2K in mid-September.

Bruno - My Talking Slime Pet, also by Dramaton LTD, maintained a strong presence with weekly downloads peaking at 4.8K in early August. Revenue showed a gradual increase, achieving a high of $42 in mid-September, while active users remained robust, consistently exceeding 63K.

Super Big Slime: Black Hole 3D by Supercent, Inc. saw a decline in both downloads and active users as the quarter progressed. Weekly revenue peaked at $26 in early September, while active users dropped to 539 by the end of September.

Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership showed a steady increase in downloads, peaking at 1.3K in mid-August. Active users rose to 2.3K by mid-September, despite no revenue being recorded during this period.

Finally, PlaySlime: Slime Simulator Game maintained consistent weekly revenue, averaging around $600 throughout the quarter. Downloads peaked at 613 in mid-August, while active users remained stable at approximately 8.9K.

These insights provide a snapshot of the slime games market in Italy, Q3 2025. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025